See how different governments perform under various conditions.
Parliamentary democracy with full leadership and strong economy.
Government Type: Parliamentary Democracy
Leadership Roster:
Note: USER 2 holds 2 roles (Co-Leader + Head of Economy) — within the allowed limit.
Positive Conditions:
Government Base:
This is a thriving democracy with full leadership, strong economy, and high public trust. The government benefits from democratic external multipliers (+20% to international relations) and maintains legitimacy through regular elections and transparency.
Authoritarian government in crisis with leadership failures and economic collapse.
Government Type: Authoritarian
Leadership Roster:
Warning: USER 6 holds 3 roles (Leader + Religious + Economy) — Role Overload penalty applies. Co-Leader and Defense Minister positions are vacant.
Negative Conditions:
Government Base:
This nation is on the verge of collapse. The leader is overworked and absent, critical positions are vacant, the economy has failed, and legitimacy is destroyed. Without immediate intervention (filling roles, addressing unrest, stabilizing economy), this government will likely face a coup or complete dissolution.
Mechanics that affect gameplay and government dynamics.
When a monarchy (Constitutional or Absolute) is in power, the ruling monarch declares a player as the Heir to the Throne.
Key Rules:
Riots emerge when a group of players organize civil unrest and challenge the government's authority.
Key Rules:
In democracies, players can demand a snap election (emergency election) by triggering unrest and calling for one.
Key Rules:
Government Stability: How each system handles pressure:
Oligarchy Economy Triggers Riots:
Corruption Scandal in a Theocracy becomes a theological crisis:
Eco-States have unique territorial principles:
Why Eco-States ignore territorial changes:
Eco-States prioritize environmental stewardship over territorial expansion. Their political power and legitimacy come from sustainable practices, ecological preservation, and quality of life—not from the size of their territory or military victories.
Practical Effects:
Legitimacy measures public trust in government authority. Gained through elections, treaties, and reforms; lost through broken promises and ignored unrest.
Sources of Legitimacy:
Non-political crises test government competence. Natural disasters, infrastructure collapses, and pandemics challenge leadership.
Crisis Types:
All governments require specific leadership roles to function.
Core Leadership (Required):
Minimum share of population backing required to formally enter wartime. Informational — use this to validate declaring Wartime.
| Government | Support Needed | Notes |
|---|---|---|
| Military Junta | 30% | War footing is default; low threshold. |
| Authoritarian | 40% | Order-first; dissent suppressed. |
| Absolute Monarchy | 45% | Ruler’s decree with moderate public tolerance. |
| Corporate Oligarchy | 45% | Economic justification; public sway via incentives. |
| Technocracy | 50% | Case-by-data; balanced threshold. |
| Socialist State | 50% | Collective defense framing. |
| Constitutional Monarchy | 55% | Tradition + legitimacy; consultative. |
| Theocracy | 55% | Moral mandate; clergy backing matters. |
| Parliamentary Democracy | 60% | Parliamentary approval plus public backing. |
| Technocratic Democracy | 60% | Expert rationale with democratic consent. |
| Libertarian Republic | 60% | Skeptical of intervention; civil liberty focus. |
| Democratic Republic | 60% | Requires broad mandate; diplomacy favored first. |
| Federal Republic | 60% | Regional consent expected; higher bar to unify. |
| Anarcho-Syndicalist | 60% | High consensus; voluntary mobilization. |
| Communalist Federation | 60% | Inter-commune consensus required. |
| Eco-State | N/A (Offensive) | Offensive war forbidden. Defensive war allowed. |
| Transitional Government | N/A (Forbidden) | Cannot declare war while transitional. |
Allowed minimum and maximum tax rates by government. Use as guidance for setting or validating tax policies.
| Government | Min Tax | Max Tax | Notes |
|---|---|---|---|
| Anarcho-Syndicalist | 0% | 10% | Voluntary dues. |
| Libertarian Republic | 0% | 15% | Minimal state. |
| Communalist Federation | 0% | 20% | Resource pooling. |
| Corporate Oligarchy | 0% | 25% | Low taxes, private fees. |
| Technocracy | 5% | 25% | Efficient funding. |
| Constitutional Monarchy | 5% | 25% | Moderate taxation. |
| Theocracy | 5% | 25% | Tithe-like system. |
| Technocratic Democracy | 5% | 28% | Evidence-driven caps. |
| Military Junta | 20% | 30% | War-centric budgets. |
| Absolute Monarchy | 10% | 30% | Royal decrees. |
| Parliamentary Democracy | 5% | 30% | Parliament oversight. |
| Democratic Republic | 5% | 30% | Voter consent. |
| Federal Republic | 5% | 30% | Regional variance. |
| Authoritarian | 10% | 35% | Centralized extraction. |
| Eco-State | 10% | 35% | Environmental funding. |
| Socialist State | 20% | 40% | Redistribution & services. |